“Saddle up for a bike-riding, frisbee-throwing, goose-petting, friendship-building, treasure-hunting, story-driven adventure for 1 or 2 players!”
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Knights And Bikes was a real passion project, a game created by friends for friends to play together. On the tiny core team of three, I was “focused” on producing the art, animation, level design, world-building and story.
We wanted to make a game that captured that time in childhood when you get your first bike and experience the independence that it gives you. You explore, you make new friends, start to deal with deeper emotions together, and try to decipher the adult world around you.
It’s representing that time in life when you’re bursting with imagination and energy, so a lot of our work went into trying to represent this on screen and in the story. A stop-motion animation style shows that the characters are fizzing with energy and ideas, and the everyday rural environments they explore are slowly transformed into something more fantastical by the children’s wild imaginations.
As the game was initially funded with crowdsourcing platform Kickstarter, I also worked on the public pitch (Kickstarter trailer, campaign website, and stoking the social media engagement) as well as designing the additional backer rewards (box-art, t-shirts, posters, art book & toys). There has also been ongoing development of the I.P. as it made its transition into a series of novels, exhibitions, and was optioned by Tiger Aspect Productions for a potential animated series.
Awards Include:
INDEPENDENT GAMES FESTIVAL (IGF)
Best Visual Art Winner 2020
BAFTA
Artistic Achievement Nomination 2020
Best British Game Nomination 2020
Best Family Game Nomination 2020
Best Debut Nomination 2020
GAME DEVELOPERS CHOICE (GDC)
Best Debut Finalist 2020
PLAYSTATION UNIVERSE
Best PS4 indie Game Winner 2019